Mind in Magic

A SHARED LANGUAGE. MORE TO EXPLORE.

The language
of magic.

Find the words behind the craft. Explore the techniques, ideas, and performance language that help us think, create, and share magic.

A growing reference, not a single rulebook. Usage varies between writers, performers, and languages. English terms remain searchable in every language.

Act

Performance & presentation

A complete performance with an opening, development, and ending, containing one or several connected routines.

Ambitious card

Foundations & theory

A plot in which a card repeatedly returns to the top of the deck after being placed elsewhere.

Angles

Techniques & handling

The viewing positions from which a technique or performance can be experienced as intended.

Appearance

Foundations & theory

An effect in which an object or person seems to become present where none was apparent before.

Applause cue

Performance & presentation

An action, pause, or other signal that invites the audience to applaud.

Artistic intention

Study & creative development

A performer’s aim to express or explore something artistically; intention alone does not determine the audience’s interpretation or artistic achievement.

Audience management

Performance & presentation

The practical choices that help an audience and participants follow and take part in a performance.

Back palm

Techniques & handling

A concealment in which an object, commonly a card, is held behind the hand.

Bevel

Techniques & handling

A sloping alignment of the edges of a deck or packet, rather than a squared alignment.

Billet

Props & apparatus

A small piece of paper used in mentalism, often carrying a written thought or piece of information.

Black art

Techniques & handling

Concealment using dark surfaces, backgrounds, and controlled lighting to make objects or people difficult to perceive.

Blocking

Performance & presentation

The planned positions and movements of the performer, participants, and objects within the performance space.

Book test

Disciplines & settings

A mentalism effect involving information apparently obtained from a book, such as a word a participant selects.

Bottom deal

Techniques & handling

A dealing technique in which a card comes from the bottom while appearing to come from elsewhere, usually the top.

Break

Techniques & handling

A small separation maintained between cards or packets to mark a position or assist a handling.

Busking

Disciplines & settings

Performing in a public place for voluntary contributions from the audience.

Callback

Performance & presentation

A later reference to an earlier moment, line, or action that creates recognition or connection.

Card to impossible location

Foundations & theory

A plot in which a card is discovered at a location that appears inaccessible or incompatible with the preceding conditions.

Cardistry

Disciplines & settings

The visual manipulation of playing cards as a display of movement and skill, without necessarily presenting a magical effect.

Also known as: XCM, extreme card manipulation

Center deal

Techniques & handling

A dealing technique that secretly delivers a card from within the deck rather than its apparent source.

Also known as: centre deal

Character

Study & creative development

The person an audience encounters in performance, expressed through perspective, behavior, relationships, and reasons for acting.

In context

Character can be a developed version of oneself rather than a fictional identity. In MiM’s approach it is discovered through reflection and performance as well as design.

Chop cup

Props & apparatus

A cup designed to control a small ball through a concealed magnetic arrangement.

Classic force

Techniques & handling

A card force that uses the timing and handling of a spread as a participant takes a card.

Classic palm

Techniques & handling

A concealed holding position in the palm, used with objects such as coins or cards.

Clean-up

Techniques & handling

Actions that remove, conceal, or resolve remaining secret conditions after an effect.

Climax

Performance & presentation

A high point in a routine or act, often its strongest revelation or resolution.

Close-up magic

Disciplines & settings

Magic performed at close range, often for a small group with objects handled on a table or in the hands.

Also known as: close up

Close-up mat

Props & apparatus

A padded working surface that supports handling and helps define a close-up performance area.

Closer

Performance & presentation

The piece chosen to end a set or act and leave the intended final impression.

Cold reading

Techniques & handling

An approach to giving apparently personal information through observation, general statements, and responses from the listener.

Color change

Foundations & theory

An effect in which an object’s color or visible identity changes, often used for a visual card transformation.

Also known as: colour change

Conjuring

Disciplines & settings

The performance of apparently impossible events through theatrical and deceptive means; another term for performance magic.

Also known as: illusionism, prestidigitation

Construction

Foundations & theory

The arrangement of phases, information, and actions that gives an effect or routine its structure.

Control

Techniques & handling

A technique or procedure used to bring or retain an object, often a card, at a desired position.

Conviction

Foundations & theory

The audience’s confidence in a relevant condition, such as an object’s identity or an action’s apparent fairness.

Craft

Study & creative development

The skills, knowledge, techniques, and creative decisions involved in making and performing magic.

In context

In MiM’s working vocabulary, craft supports creative expression. Artistic intention does not by itself establish artistic achievement.

Creative expression

Study & creative development

The ideas, personality, perspective, and intentions a performer brings to the choices they make.

Crimp

Techniques & handling

A small bend or deformation in a card that can help identify it or locate a position.

Cue

Performance & presentation

A planned signal for an action, line, music change, lighting change, or other performance event.

Cull

Techniques & handling

The concealed selection or gathering of particular cards from within a spread or sequence.

Cups and balls

Disciplines & settings

A family of routines in which balls appear, disappear, or travel in relation to cups, often ending with larger loads.

Cut

Techniques & handling

Dividing a deck into packets and changing their order, or the resulting rearrangement.

Ditch

Techniques & handling

To secretly dispose of or transfer an object that is no longer needed in the visible action.

Double lift

Techniques & handling

Handling two cards together so that they are perceived as a single card.

Also known as: double turnover

Double-backed card

Props & apparatus

A card with a back design on both sides.

Double-faced card

Props & apparatus

A card with a playing-card face on both sides, which may have different identities.

Dummy

Props & apparatus

A substitute object that represents another, often sharing its visible appearance without its usual function or contents.

Effect

Foundations & theory

The apparent magical occurrence, described from the audience’s point of view rather than by its method.

In context

For example, a borrowed ring seems to disappear and is found elsewhere. That describes the effect, not the means that produced it.

Equivoque

Techniques & handling

A verbal procedure that interprets a participant’s choices to reach a desired outcome while preserving an impression of freedom.

Also known as: magician’s choice

Escapology

Disciplines & settings

Performance centered on escapes from restraints, confinement, or apparently inescapable situations.

False count

Techniques & handling

A counting procedure that conceals or changes the apparent number, identity, or order of objects.

False cut

Techniques & handling

A cutting procedure that appears to alter a deck’s order while preserving some or all of it.

False shuffle

Techniques & handling

A procedure that appears to mix cards while preserving some or all of their arrangement.

False transfer

Techniques & handling

An action that appears to move an object from one place or hand to another while secretly doing otherwise.

Faro shuffle

Techniques & handling

A shuffle in which two packets interlace with cards alternating one by one.

Finger palm

Techniques & handling

A concealed holding position near the curled fingers, commonly used with coins or small objects.

Flash

Performance & presentation

An unintended moment when a concealed object, action, or feature becomes visible to the audience.

Also known as: flashing

Flash paper

Props & apparatus

A specially prepared paper that burns rapidly with a brief flash; it is a theatrical consumable requiring appropriate fire precautions.

Flourish

Techniques & handling

A visible display of dexterity, elegance, or movement that need not itself create a magical effect.

Force

Techniques & handling

A procedure that leads to a predetermined selection while allowing it to seem freely made.

Framing

Performance & presentation

The context or interpretation offered to an audience for understanding what a performance means.

Friction grip

Techniques & handling

Holding an object in position through pressure or contact between surfaces.

Gaff

Props & apparatus

An object specially made or altered for a magical effect; usage sometimes overlaps with “gimmick.”

Also known as: gaffed

Gimmick

Props & apparatus

A device or prepared feature that assists an effect, often concealed or incorporated into a prop.

Glide

Techniques & handling

A card technique that secretly shifts a card back to permit another card to be taken in its place.

Glimpse

Techniques & handling

A brief, concealed sight of information, often a card’s identity.

Handling

Techniques & handling

The particular sequence of actions used to execute a technique or present a piece of magic.

Himber wallet

Props & apparatus

A switching wallet associated with Richard Himber, allowing different contents to be displayed at different moments.

Holdout

Props & apparatus

A device used to retain, deliver, or retrieve an object away from its apparent location.

Hot reading

Techniques & handling

Using previously obtained information to create the impression of discovering it during a reading or performance.

Illusion

Disciplines & settings

In magic, often a large apparatus-based effect; more broadly, a perception or interpretation that differs from underlying events.

Impression device

Props & apparatus

A device that captures a trace of writing or drawing so information can later be obtained.

Impromptu

Disciplines & settings

Magic performed with little advance preparation, often using available objects; the term does not imply the performer has never rehearsed it.

Injog

Techniques & handling

A card or packet projecting toward the performer relative to the rest of the deck.

Invisible thread

Props & apparatus

Very fine thread used to move or support objects while remaining difficult for the audience to see.

Also known as: IT

Jog

Techniques & handling

A card or packet left protruding relative to others to mark or preserve a position.

Key card

Techniques & handling

A card whose known identity or position helps locate or identify another card or arrangement.

Lapping

Techniques & handling

Secretly moving an object into the lap, usually during seated performance.

Levitation

Foundations & theory

An effect in which an object or person appears to rise or remain suspended without visible support.

Load

Techniques & handling

An object secretly introduced into position, or the action of introducing it.

Marked deck

Props & apparatus

A deck with identifying marks that convey information not normally visible from the card backs or edges.

Memorized deck

Techniques & handling

A deck whose complete order the performer knows by memory, allowing positions and identities to be associated.

Mentalism

Disciplines & settings

Performance presenting apparent extraordinary mental abilities, such as thought reading, prediction, or unusual perception.

Method

Foundations & theory

The means by which an effect is accomplished, including techniques, devices, procedures, and their combinations.

Misdirection

Foundations & theory

The shaping of attention and understanding so an audience notices and interprets events in ways that support the magical experience.

Also known as: attention management

In context

Misdirection can involve attention, expectations, memory, and interpretation. It is broader than simply making someone look away.

Motivation

Performance & presentation

The reason, apparent or actual, for an action, choice, or line within a performance.

Multiple out

Techniques & handling

Preparation of several possible endings so the performer can use the one that fits events or choices.

Offbeat

Performance & presentation

A moment of reduced expectation or relaxed attention, often following a reaction, that can affect when an action is noticed.

Opener

Performance & presentation

The piece chosen to begin a set or act and establish the initial relationship with the audience.

Out

Techniques & handling

An alternative way to conclude, recover, or adapt a performance when events differ from expectations.

Outjog

Techniques & handling

A card or packet projecting away from the performer relative to the rest of the deck.

Overhand shuffle

Techniques & handling

A shuffle that transfers groups of cards from one held portion into the other hand in successive actions.

Pacing

Performance & presentation

The changing rhythm and rate of a performance, including pauses, movement, information, and moments of emphasis.

Packet trick

Disciplines & settings

A card effect performed with a small group of cards rather than an entire deck.

Palm

Techniques & handling

A concealed holding position for an object in or around the hand, or the action of placing it there.

Also known as: palming

Parlour magic

Disciplines & settings

Magic for an audience larger than a typical close-up group, usually in an intimate performance space. Also spelled “parlor magic.”

Also known as: parlor magic

Pass

Techniques & handling

A secret rearrangement of packets, commonly exchanging the positions of two portions of a deck.

Patter

Performance & presentation

The spoken material accompanying magic; the term may refer to scripted lines, conversation, or a traditional presentation style.

Peek

Techniques & handling

A concealed look used to obtain information that the performer apparently does not know.

Penetration

Foundations & theory

An effect in which one solid object apparently passes through another.

Persona

Study & creative development

The identity or version of oneself presented to an audience; sometimes used interchangeably with “character.”

Phase

Performance & presentation

A distinct part of a routine, often involving a separate effect, condition, or development.

Plot

Foundations & theory

The underlying sequence or idea of a magical occurrence, realizable through different methods and presentations.

Practice

Study & creative development

The ongoing work of studying, rehearsing, performing, and reflecting; in narrower usage, repeated work on a particular skill.

Prediction

Foundations & theory

An effect in which information apparently recorded in advance matches a later event or choice.

Presentation

Performance & presentation

The way magic is communicated and experienced through words, actions, framing, and relationships with the audience.

Production

Foundations & theory

An appearance of one or more objects, or the action and sequence used to present that appearance.

Prop

Props & apparatus

An object used in performance, whether ordinary, prepared, or specially constructed.

Rehearsal

Study & creative development

Deliberate preparation of a piece or performance by working through its actions, words, timing, and conditions.

Repertoire

Study & creative development

The material a performer has developed and can draw upon for performance.

Reset

Techniques & handling

Returning props or arrangements to the condition needed to perform a piece again.

Retention vanish

Techniques & handling

A vanish designed to leave a convincing visual impression that an object reached its apparent destination.

Reveal

Performance & presentation

The moment when an outcome, identity, transformation, or piece of information is made apparent.

Riffle shuffle

Techniques & handling

A shuffle that releases cards from two packets so they interlace.

Rope magic

Disciplines & settings

Magic using ropes as central props, often involving changes of length, knots, cutting, or restoration.

Also known as: rope tricks

Routine

Performance & presentation

A structured piece of magical performance that may contain one effect or several connected effects.

In context

A routine may develop one effect or connect several. Writers use the word differently; the structure and presentation matter more than the number of effects.

Script

Performance & presentation

A planned record of words, actions, or cues for a performance, which may allow room for spontaneous response.

Second deal

Techniques & handling

A dealing technique that secretly delivers the second card while appearing to deliver the top card.

Self-working

Techniques & handling

Magic relying mainly on a procedure or principle rather than demanding sleight of hand; presentation and execution still require preparation.

Servante

Props & apparatus

A concealed receiving surface or container, often attached behind a table, used to hold or dispose of objects.

Set

Performance & presentation

A selection of material arranged for performance; in handling, the word can instead mean a prepared condition or arrangement.

In context

“Set” can refer to selected performance material or a prepared arrangement. Read it in context rather than assuming one meaning.

Shell

Props & apparatus

A hollow cover shaped like an object, commonly a coin or ball, used in conjunction with another object.

Shuffle

Techniques & handling

A procedure for mixing the order of cards, whether genuinely or apparently.

Sleeving

Techniques & handling

Secretly moving an object into a sleeve or retrieving one from it.

Sleight

Techniques & handling

A practiced physical action that secretly accomplishes something important to a magical effect.

Also known as: sleight of hand, legerdemain

Spread

Techniques & handling

An arrangement of cards or objects in which individual items can be seen or accessed in sequence.

Stack

Techniques & handling

A known or deliberately arranged order of cards or objects used to support an effect.

Stage magic

Disciplines & settings

Magic designed for an audience watching a defined performance area, often with theatrical staging and larger viewing distances.

Steal

Techniques & handling

Secretly obtaining an object from a concealed or unsuspected location for later use.

Stripper deck

Props & apparatus

A deck with specially shaped cards that facilitate locating or separating selected cards or groups.

Strolling magic

Disciplines & settings

Close-up performance in which the magician moves between groups, often without a fixed table or stage.

Also known as: walk-around magic, walkaround

Sucker effect

Foundations & theory

An effect that encourages an apparent explanation or discovery before overturning it; presentation can affect whether this feels playful or antagonistic.

Suspension

Foundations & theory

An effect in which a person or object appears supported in an impossible position, often without rising through the air.

Svengali deck

Props & apparatus

A prepared deck using alternating card lengths and repeated identities to enable a range of apparent changes and selections.

Switch

Techniques & handling

A concealed exchange of one object or group of objects for another.

Table-hopping

Disciplines & settings

Performing short pieces for separate groups seated at different tables, often in restaurants or events.

Thumb tip

Props & apparatus

A small hollow prop shaped like a thumb, used to conceal or transfer small objects.

Also known as: TT

Time misdirection

Foundations & theory

Separating a secret action from an apparent effect so their relationship becomes less evident or less memorable.

Timing

Performance & presentation

The placement of an action, word, pause, or revelation in relation to other events and the audience’s response.

Top change

Techniques & handling

A secret exchange between a card held in the hand and a card on top of the deck.

Topit

Props & apparatus

A concealed fabric pocket or pouch in clothing used to receive objects during performance.

Torn and restored

Foundations & theory

A plot in which an object apparently torn into pieces is made whole again.

Also known as: T&R

Transformation

Foundations & theory

An effect in which an object apparently changes its identity, appearance, or properties.

Transition

Performance & presentation

The connection that carries a performance from one action, phase, or piece into the next.

Transposition

Foundations & theory

An effect in which two or more objects apparently exchange places or identities.

Triumph

Foundations & theory

A card plot in which apparently mixed face-up and face-down cards resolve into a common orientation, often excepting a selection.

Utility move

Techniques & handling

A technique usable in several routines or contexts rather than tied to a single effect.

Vanish

Foundations & theory

An effect in which an object or person apparently ceases to be present.

Wand

Props & apparatus

A handheld rod used as a theatrical symbol, a tool for actions, or a prop within a magical performance.

Wonder

Foundations & theory

A response of curiosity, astonishment, or fascination when something challenges familiar expectations.

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About these definitions

These are original, concise explanations for students and performers. Regional translations are descriptive equivalents where no single standard term exists. Definitions explain vocabulary rather than teach complete methods.

Further reading on terminology

The following references offer other approaches to terminology and crediting. They are not the source of every definition above.